Крусейдер кингс 2 читы на беременность

Modify Resources/Global

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* 1. Modify Resources/Global *

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“cash” = gives 5000 gold, also can be different value

e.g. “cash 90000” gives you 90000, “cash 9” gives you 9 gold.

“piety” = gives 5000 piety, also can be different value

e.g. “piety 90000” gives you 90000, “piety 9” gives you 9 piety.

“prestige” = gives 5000 prestige, also can be different value

e.g. “prestige 90000” gives you 90000, “prestige 9” gives you 9 prestige.

“allow_laws” = change laws freely

“marry_anyone” = marry anyone

“techpoints” = adds 1000 technology points of each type

“score” = gives 5000 score

“nextsong” = change the music

“clear” = clears console

Modify Character Stats

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* 2. Modify Characters *

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Modify the Quantitative:

[iD] = Character ID number

+/- = add or reduce raw attribute number, 5 would add, -5 would reduce

add_diplomacy [iD] +/- = add or subtract diplomacy

add_martial [iD] +/- = add or subtract marital

add_stewardship [iD] +/- = add or subtract stewardship

add_intrigue [iD] +/- = add or subtract intrigue

add_learning [iD] +/- = add or subtract learning

example: “add_learning 507548 10” = target character gains 10 learning

Note: If a character’s skill stats are over 100 the game appears buggy.

age [iD] +/- = add or subtract age (negative numbers make you younger)

example: “age 507548 -5” = target character is 5 years younger

decadence +/- = add or subtract decadence (only your muslim character)

example “decadence -5” = removes 5 decadence from your dynasty

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Modify the Qualitative:

add_trait [trait name] [iD] = target character gains the trait*

example “add_trait fair 507547” = target character has fair

remove_trait [trait name] [iD] = target character loses the trait*

example “remove_trait craven 507547” = target character lost craven

religion [iD] [religion name] = change target character’s religion*

example “religion 507548 baltic_pagan” = target character is romuva

culture [iD] [culture name] = change target character’s culture*

example “culture 507547 polish” = target character is polish

give_title [title name] [iD] = gives target character the title of

a holding (barony), county, dutchy, or kingdom.

To find the title names look in the Crusader King II folder,

search for the title names in the file named: landed_titles.txt

Example of use:`

“give_title k_scotland 507548” gives that chracter kingdom of scotland

“give_title d_iceland 507548” gives that character dutchy of iceland

“give_title c_fyn 507548” gives that character county of fyn

“give_title b_oslo 507548” gives that character barony of oslo

claim [title name] [iD] = give target character a claim of the

title of a holding, county, dutchy, or kingdom

example: “claim k_scotland 507548” = that character has claim on scotland

imprison [iD] = imprison target character

banish [iD] = banish target character out of your court to another

kill [iD] = kill target character

play [iD] = play as target character

move [iD] = target character moves to your court`

murder [murderer ID] [victim ID] = attempts murder

pollinate [female ID] [male ID] = female is pregnant with male’s child

cuckoo [female ID] [male ID] = secrety female is pregnant with male’s child

neg_opinion [hater ID] [hated ID] = the first ID hates the second ID, -50

* = See Appendix I at the end of the guide to learn the names of

traits, religions, and cultures.

Events

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* 3. Events *

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Open the console and type the following, [iD] is character ID.

Your character will be the target of the event if the ID is not specified.

===Childhood Traits===

These will also work for adults, text has childhood context:

event 1510 [iD] = gain temperate

event 1530 [iD] = gain charitable

event 1550 [iD] = gain diligent

event 1570 [iD] = gain kind

event 1590 [iD] = gain patient

event 1610 [iD] = gain humble

event 1500 [iD] = gain gluttonous

event 1520 [iD] = gain greedy

event 1540 [iD] = gain slothful

event 1560 [iD] = gain envious

event 1580 [iD] = gain wroth

event 1600 [iD] = gain proud

event 1620 [iD] = gain deceitful

event 1630 [iD] = gain zealous

event 1640 [iD] = gain honest

event 1650 [iD] = gain craven

event 1660 [iD] = gain brave

event 1670 [iD] = gave shy

event 1680 [iD] = gain gregarious

event 1690 [iD] = gain ambitious

event 1700 [iD] = gain content

event 1710 [iD] = gain arbitrary

event 1720 [iD] = gain just

event 1730 [iD] = gain cynical

event 6205 [iD] = gain chaste

event 65145 [iD] = 80% remove ugly, 20% gain fair

event 1501 [iD] = lose gluttonous

event 1521 [iD] = lost greedy

event 1541 [iD] = lose slothful

event 1561 [iD] = lose envious

event 1581 [iD] = lose wroth

event 1601 [iD] = lose proud

event 1511 [iD] = lose temperate

event 1531 [iD] = lose charitable

event 1551 [iD] = lose diligent

event 1571 [iD] = lose kind

event 1591 [iD] = lose patient

event 1611 [iD] = lose humble

event 1621 [iD] = lose deceitful

event 1631 [iD] = lose zealous

event 1641 [iD] = lose honest

event 1651 [iD] = lose craven

event 1661 [iD] = lose brave

event 1671 [iD] = lose shy

event 1681 [iD] = lose gregarious

event 1691 [iD] = lose ambitious

event 1701 [iD] = lose content

event 1711 [iD] = lose arbitrary

event 1721 [iD] = lose just

event 1731 [iD] = lose cynical

===Adulthood Personality Choice===

event 1000 [iD] = lustful/chaste (male)

event 1001 [iD] = gluttonous/temperate (also 1002)

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event 1003 [iD] = charitable/greedy

event 1004 [iD] = slothful/diligent

event 1005 [iD] = kind/envious (female)

event 1006 [iD] = kind/envious (male)

event 1007 [iD] = wroth/patient

event 1008 [iD] = proud/humble

event 1009 [iD] = deceitful/honest

event 1010 [iD] = craven/brave

event 1011 [iD] = shy/gregarious

event 1012 [iD] = ambitious/content

event 1013 [iD] = arbitrary/just

event 1014 [iD] = cynical/zealous

event 1015 [iD] = lustful/chaste (female)

event 1016 [iD] = paranoid/trusting

event 1017 [iD] = cruel/kind

event 1018 [iD] = lustful/chaste (homosexual female)

event 1019 [iD] = lustful/chaste (homosexual male)

===Adulthood losing traits===

event 1028 [iD] = remove lustful (male)

event 1042 [iD] = remove lustful (female)

event 1031 [iD] = remove gluttonous

event 1035 [iD] = remove slothful

event 1033 [iD] = remove greedy

event 1037 [iD] = remove envious

event 1039 [iD] = remove wroth

event 1041 [iD] = remove proud

event 1029 [iD] = remove chaste

event 1030 [iD] = remove temperate

event 1032 [iD] = remove charitable

event 1034 [iD] = remove diligent

event 1036 [iD] = remove kind

event 1038 [iD] = remove patient

event 1040 [iD] = remove humble

event 1043 [iD] = remove honest

event 1044 [iD] = remove deceitful

event 1045 [iD] = remove brave

event 1046 [iD] = remove craven

event 1047 [iD] = remove gregarious

event 1048 [iD] = remove shy

event 1049 [iD] = remove content

event 1050 [iD] = remove ambitious

event 1051 [iD] = remove just

event 1052 [iD] = remove arbitrary

event 1053 [iD] = remove zealous

event 1054 [iD] = remove cynical

event 1057 [iD] = remove paranoid

event 1058 [iD] = remove trusting

event TOG.165 [iD] = remove cruel, -50 prestige

===Adulthood gaining traits===

event 73007 [iD] = gain charitable

event 3122 [iD] = gain diligent

event 273 [iD] = gain patient

event 270 [iD] = gain brave

event 88506 [iD] = observe ramadan, gain temperate

event 36026 [iD] = gain cruel, -50 piety

event 74005 [iD] = choice to gain paranoid

event 4000 [iD] = choose to gain just or 1% of total money

event 94145 [iD] = 60% to become deceitful, +3 intrigue

event 38210 [iD] = 70% trusting / 30% humble or zealous/kind or proud/cynical

event 69047 [iD] = 25% gain fair, +1 martial, paranoid, or stressed

===Spouse events===

Note: You need to have a spouse.

event 64025 [iD] = fall in love with your spouse

event 24504 [iD] = gets your wife pregnant and adds stressed trait to wife

event 64130 [iD] = bliss, removes stressed trait for you and wife or improves stats

event 73001 [iD] = Wife improves fertility and gains lusty

event 30055 [iD] = 20% of +1 diplomacy, 80% content

event 30056 [iD] = 20% of +1 martial, 80% content

event 30057 [iD] = 20% of +1 stewardship, 80% content

event 30058 [iD] = 20% of +1 intrigue, 80% ambitous

event 30059 [iD] = 20% of +1 learning, 80% content

event 64140 [iD] = 25% of gaining honest

event 3520 [iD] = choice to lose celibate

===Adulthood lifestyles===

event 5000 [iD] = scholar/mystic quest

event 5002 [iD] = gain scholar

event 5003 [iD] = gain mystic

event 5020 [iD] = gardener/impaler quest

event 5024 [iD] = gain impaler

event 5025 [iD] = gain gardener

event 5030 [iD] = duelist/poet quest, includes courtship

event 5036 [iD] = gain duelist

event 5037 [iD] = gain poet

event 5040 [iD] = hunter/falconer quest

event 5045 [iD] = gain hunter

event 5046 [iD] = gain falconer

event 5055 [iD] = gain poet (female)

event 5056 [iD] = gain falconer (female)

event 5060 [iD] = hedonist/celibate quest

event 5065 [iD] = gain celibate

event 5066 [iD] = gain hedonist

event 5073 [iD] = gain hedonist, or not (muslim)

event 5074 [iD] = gain poet (muslim)

event 5082 [iD] = gain faqih (muslim)

===Gain Disease===

event 6000 [iD] = gain syphilis trait

event 6010 [iD] = gain leper trait

event 6020 [iD] = gain lunatic event, but lose stressed and depressed traits

event 6030 [iD] = gain possessed trait

event 6040 [iD] = gain stressed trait

event 6050 [iD] = gain depressed trait

event 6060 [iD] = gain ill trait

event 6070 [iD] = gain pneunomic trait

event 6080 [iD] = gain wounded trait (also event 243)

event 6100 [iD] = gain infirm trait

event 244 [iD] = gain maimed trait

event 245 [iD] = gain incapable trait

event 65047 [iD] = gain drunkard

===Remove Disease===

event 6001 [iD] = lose syphilis/great pox trait

event 6011 [iD] = lose leper trait for 25 gold

event 6021 [iD] = lose lunatic trait

event 6031 [iD] = lose possessed trait

event 6041 [iD] = lose stressed trait

event 6051 [iD] = lose depressed trait

event 6061 [iD] = lose ill trait

event 6071 [iD] = lose pneunomic trait

event 6081 [iD] = lose wounded trait, gain scarred trait

event 6110 [iD] = lose infirm, gain incapable

event 61160 [iD] = lose incapable trait

event 6111 [iD] = lose consumption/tuberculosis trait

event 6112 [iD] = lose slow fever/typhoid fever trait

event 6113 [iD] = lose camp fever/typhus trait

event 6114 [iD] = lose bubonic plague trait

event 6115 [iD] = lose measles trait

event 6116 [iD] = lose smallpox trait

event 65046 [iD] = lose drunkard

event 6062 [iD] = lose sickly

SoA.3050 [iD] = lose maimed

SoA.3054 [iD] = lose aztec disease

Events Part 2

===Mysterious Events===

event 6200 [iD] = voice of jesus

event 6201 [iD] = give to the poor, -50 wealth +100 piety

event 6202 [iD] = wear a cilice, -50 prestige +100 piety

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event 6203 [iD] = holy comet, character gets holy comet modifier

event 6204 [iD] = lose lust

event 6206 [iD] = lose gluttonous

event 6208 [iD] = lose greed

event 6210 [iD] = lose slothful

event 6212 [iD] = lose envious

event 6214 [iD] = lose wroth

event 6216 [iD] = lose pride

event 6205 [iD] = gain chaste

event 6207 [iD] = gain temperance

event 6209 [iD] = gain charitable

event 6211 [iD] = gain diligent

event 6213 [iD] = gain kind

event 6215 [iD] = gain patient

event 6217 [iD] = gain humble

event 6218 [iD] = become heretic, voice of jesus

event 6219 [iD] = +20 martial military jesus bonus

event 6220 [iD] = lose military jesus bonus

event 6221 [iD] = -20 diplomacy speaking in tongues bonus

event 6222 [iD] = lose speaking in tongues bonus

event 6223 [iD] = voice of satan

event 6224 [iD] = torture prisoner, loses 1 health

event 6226 [iD] = dead fish gives temperory +2 bonus to intrigue

event 6227 [iD] = remove chaste (also event 6228) asmodeus

event 6229 [iD] = remove patient satan

event 6230 [iD] = gain wroth

event 6231 [iD] = remove humble morning star

event 6232 [iD] = gain proud lucifer

event 6233 [iD] = remove temperate lord of the flies

event 6234 [iD] = gain gluttonous beelzebub

event 6235 [iD] = lose charitable mammon

event 6236 [iD] = gain greedy mammon

event 6237 [iD] = lose kind leviathan

event 6238 [iD] = gain envy leviathan

event 6239 [iD] = lose diligent belphegor

event 6240 [iD] = gain slothful belphegor

event 6225 [iD] = gain homosexual

event 6300 [iD] = decree insane laws, lose opinion with vassals

event 6315 [iD] = gopher maid, lose -20 prestige

event 6316 [iD] = howling at the moon, lose -20 prestige

event 6317 [iD] = replace a council member with a horse

event 6351 [iD] = start Lovecraftian chain (also event 6352, 6353)

==The Old Gods===

event TOG.600 = summon blot

event TOG.500 = get a runestone

event TOG.3200 = get a middle aged female mystic

event TOG.3201 = get a young fair female mystic

event TOG.3202 = get an old ugly female mystic

event TOG.3203 = volva warns about child

event TOG.3252 = volva wants exorcism (if there is a possessed child)

event TOG.3253 = exorcism begins

event TOG.3258 = exorcism works, child is safe

event TOG.3300 = get a +2 axe

event TOG.3301 = get an old chest

event TOG.3302 = get an old key

event TOG.3320 = viking trait added

event TOG.3309 = seraphim

event TOG.3307 = parchments

event TOG.3402 = find Odin

event TOG.3401 = peijaiset

event 62321 = spawn hero from old gods

==India==

event RoI.3001 = find a guru

event RoI.3150 = discover false guru

event RoI.3151 = confront the false guru

event RoI.3200 = guru helps buddhist rejection ambitions

event RoI.3402 = remove stressed and depressed

event RoI.1177 = Kali Puja

event RoI.1940 = invite to party, target out of hiding

event RoI.2000 = start the tiger hunt

event RoI.100 = choose patron deity

event RoI.110 = converted to hinduism, choose branch

event RoI.111 = converted to buddhism, choose branch

event RoI.112 = converted to jainism, choose branch

event RoI.115 = change branch within hinduism

event RoI.116 = change branch within buddhism

event RoI.117 = change branch within jainism

===Personal Misc Traits===

event TOG.3105 [iD] = gain varangian

event TOG.3320 [iD] = gain viking

event TOG.3000 [iD] = gain berserker

event 8300 [iD] = gain crusader

event 8301 [iD] = gain mujahid

event 301 [iD] = choice between legitimizing yourself or declaring yourself

event 302 [iD] = ♥♥♥♥♥♥♥ legitimation (also event 76015)

event 76020 [iD] = ♥♥♥♥♥♥♥ included in succession

event 1060 [iD] = choice between gaining lustful or gaining piety (muslim)

event 1070 [iD] = try to memorize quran, gain monthly piety bonus

event 1071 [iD] = gain hafiz, memorized quran

event 3587 [iD] = gain ugly

event 1985 [iD] = lose homosexual (male)

event 1995 [iD] = lose homosexual (female)

event 100115 [iD] = Give yourself fertility

event 3202 [iD] = Give yourself health

===Combat/Martial events===

event 70019 [iD] = gain misguided warrior education

event 246 [iD] = improve combat skill education

event 260 [iD] = heroic battle +100 prestige

event 261 [iD] = soldier joins your court

event 96500 [iD] = choose your leadership traits

event 96501 [iD] = choose your leadership traits

event 96502 [iD] = choose your leadership traits

event 88266 [iD] = become a brilliant strategist (also event 70016)

event 88276 [iD] = become duelist

===Fun Events===

event 94000 [iD] = Toy army begins

event 94001 [iD] = Toy army ethusiasts gather

event 94002 [iD] = Start the toy army tournament

event 94004 [iD] = You win the toy army tournament

event 94010 [iD] = Drunken master legend

event 94011 [iD] = You find the drunken master legend

event 94012 [iD] = Drunken master teaches you the ways of true combat

event 94016 [iD] = Train with the guard to improve your martial

event 94065 [iD] = The gardener quest

event 94080 [iD] = The flying machine, learning quest

event 94005 [iD] = Ruffians approach

event 94007 [iD] = Defeat the ruffians

event 94059 [iD] = Gain a profit from exploiting salt

event 4055 [iD] = Dragon event

event 4085 [iD] = Wolf hunt, chance to gain temporary combat bonus

event 4036 [iD] = Witch event, chance to gain temporary bonuses

event 73006 [iD] = Son gets a maid pregnant

event 65040 [iD] = gain gluttony or drunkard, ill if already gluttonous

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event 4175 [iD] = gain maimed or wounded from fire prank

event LoR.887 [iD] = gain eunuch manden courtier

event LoR.888 [iD] = gain eunuch ethiopian courtier

event LoR.889 [iD] = gain eunuch greek courtier

event LoR.890 [iD] = gain eunuch bedouin courtier

event LoR.801 = gain martial eunuch (your culture)

event LoR.802 = gain diplomacy enunch (your culture)

event LoR.803 = gain steward enuch (your culture)

event LoR.804 = gain spymaster eunuch (your culture)

event LoR.805 = gain learning eunuch (your culture)

event 8340 [iD] = Find spear of destiny

event 8342 [iD] = Find holy grail

event 3021 [iD] = gain celibate courtier

event 24505 = imprison random person in your court

event 39211 = remove kinslayer

event 1991 [iD] = forces ID character to be a ward

event 38110 [iD] = changes your ward to your culture

===Province/Court Events ===

event 55000 = change culture to your culture (also 55001)

Note:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

for province IDs otherwise changes your capital

event 55010 = ruler changes culture to the province culture

event 20320 = steal technology mission success, improve tech

event 942 = “reinforcements arrive”

event 923 = trigger master builder

event 20230 = master builder

event 75085 = steward improves economy

event 20410 = levy reinforcement

event 913 = fabricate claim

event 20000 = appears to convert province to your religion

event 20131 = get a strong claim on a county while leading an army there

event 20133 = get a strong claim on a dutchy while leading an army there

event 926 = great philosopher event

event 927 = makes character heretic

event 901 = converts a person in your court into your religion

event 900 = converts any province where your leader is stationed to

your religion note that you can convert any province by appointing your

character as the lead general and having that army in the province you want

Appendix I

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* 3. Appendix I *

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===Traits===

Unclear if adding traits is less effective than earning with events.

–Leadership traits:

aggressive_leader cavalry_leader defensive_leader

desert_terrain_leader experimenter flanker

flat_terrain_leader narrow_flank_leader mountain_terrain_leader

holy_warrior inspiring_leader light_foot_leader

heavy_infantry_leader organizer peasant_leader

rough_terrain_leader trickster unyielding_leader

war_elephant_leader winter_soldier jungle_terrain_leader

–Educational traits:

—Diplomacy— —Martial— —Stewardship—

naive_appeaser misguided_warrior indulgent_wastrel

underhanded_rogue tough_soldier thrifty_clerk

charismatic_negotiator skilled_tactician fortune_builder

grey_eminence brilliant_strategist midas_touched

—Intrigue— —Learning—

amateurish_plotter detached_priest

flamboyant_schemer martial_cleric

intricate_webweaver scholarly_theologian

elusive_shadow mastermind_theologian

–Common traits:

ambitious arbitrary trusting craven content cruel

cynical deceitful gregarious honest just paranoid

shy brave zealous

–7 Virtues:

charitable chaste diligent humble kind patient temperate

–7 Sins:

envious gluttonous greedy lustful proud slothful wroth

–Physical status:

fair genius quick strong dwarf pregnant

blinded lisp clubfooted slow scarred harelip

stutter ugly imbecile hunchback weak twin

–Interests:

duelist falconer gardener hunter impaler mystic scholar poet

–Vanilla:

♥♥♥♥♥♥♥ hedonist heresiarch pilgrim crusader

celibate monk homosexual on_pilgrimage legit_♥♥♥♥♥♥♥

kinslayer nun crown_loyalist church_loyalist excommunicated

in_hiding eunuch augustus born_in_the_purple

–Sword of Islam:

hajjaj faqih mujahid sayyid mirza

mutazilite ashari decadent hafiz on_hajj

–Old Gods:

berserker varangian viking

saoshyant saoshyant_descendant child_of_consort

–India:

brahmin kshatriya vaishya reincarnation

shaivist_hindu vaishnavist_hindu shaktist_hindu

smartist_hindu mahayana_buddhist vajrayana_buddhist

theravada_buddhist digambara_jain svetambara_jain

Religious Sympathy:

sympathy_judaism sympathy_islam sympathy_christendom

sympathy_pagans sympathy_zoroastrianism sympathy_indian

Bad Priest:

bad_priest_christian bad_priest_muslim bad_priest_norse

bad_priest_tengri bad_priest_zoroastrian bad_priest_aztec

–Illness traits:

depressed drunkard inbred maimed small_pox leper

possessed infirm lunatic tuberculosis ill sickly

pneumonic stressed measles syphilitic has_aztec_disease

incapable typhus wounded typhoid_fever has_bubonic_plague

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===Religion Names===

catholic orthodox sunni shiite miaphysite zoroastrian

cathar bogomilist zikri bektashi monophysite mazdaki

fraticelli nestorian yazidi druze manichean

waldensian monothelite ibadi hurufi

lollard iconoclast

pagan hellenic_pagan

norse_pagan norse_pagan_reformed

tengri_pagan tengri_pagan_reformed

baltic_pagan baltic_pagan_reformed

finnish_pagan finnish_pagan_reformed

aztec aztec_reformed

slavic_pagan slavic_pagan_reformed

west_african_pagan west_african_pagan_reformed

hindu buddhist jain zun

Note: pagan and hellenic_pagan can’t be reformed.

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===Cultures===

norse german frankish roman portuguese georgian

swedish english norman basque armenian irish

norwegian saxon italian castillan greek scottish

danish dutch occitan catalan alan welsh

ugricbaltic breton turkish komi khazar andalusian_arabic

lettigallish finnish mordvin cuman russian bedouin_arabic

lithuanian lappish samoyed avar kurdish levantine_arabic

prussian pecheneg bolghar mongol persian egyptian_arabic

maghreb_arabic polish nahuatl ashkenazi

pommeranian serbian manden sephardi

ethiopian romanian bohemian lombard

croatian bulgarian hungarian nubian

old_frankish frisian khanty ilmenian afghan

suebi visigothic karluk severian baloch

old_saxon pictish kirghiz volhynian somali

bengali oriya assamese hindustani gujurati panjabi

rajput sindhi marathi sinhala tamil telugu kannada

Note: The game doesn’t have consistent names, so if you type

in the following cultures to change to, the name will be:

saxon yields anglo-saxon romanian yields vlach

ugricbaltic yields estonian manden yields mandй

maghreb_arabic yields berber nahuatl yields nahua

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===Nicknames===

nickname {Nickname} [Character ID] = Change nickname of character

— Nicknames include, type exactly

nick_the_lawgiver nick_the_usurper nick_the_hammer nick_the_conqueror

nick_the_holy nick_the_victorious nick_the_crusader nick_the_holy

nick_the_avenger nick_the_brave nick_the_fearless nick_the_martyr

nick_the_unlucky nick_the_lucky nick_the_restorer nick_the_effeminate

nick_the_clueless nick_the_ill_tempered nick_the_affable nick_the_heathen

nick_the_liberator nick_haardraade nick_the_lisp_and_lame nick_the_able

nick_the_kind nick_the_good nick_the_troubadour nick_the_strong

nick_the_magnanimous nick_the_simple nick_the_merry nick_the_noble

nick_the_blind nick_the_gentle nick_the_proud nick_the_silent

nick_the_♥♥♥♥♥♥♥ nick_the_gouty nick_half_hand nick_the_chaste

nick_the_hunter nick_the_fowler nick_the_just nick_the_lame

nick_the_handsome nick_the_fair nick_the_fat nick_the_drunkard

nick_the_cruel nick_the_wise nick_the_accursed nick_the_wicked

nick_the_bewitched nick_priest_hater nick_the_pious nick_the_apostle

nick_the_blessed nick_the_confessor nick_the_monk nick_the_lion

nick_the_lionheart nick_the_bold nick_the_unready nick_the_ill_ruler

nick_the_terrible nick_the_magnificent nick_the_quarreller

nick_the_devil nick_the_dragon nick_the_careless nick_the_young

nick_the_old nick_the_great nick_the_half_hand

Источник