Крусейдер кингс 2 читы на беременность
Modify Resources/Global
******************************************************************
* 1. Modify Resources/Global *
******************************************************************
“cash” = gives 5000 gold, also can be different value
e.g. “cash 90000” gives you 90000, “cash 9” gives you 9 gold.
“piety” = gives 5000 piety, also can be different value
e.g. “piety 90000” gives you 90000, “piety 9” gives you 9 piety.
“prestige” = gives 5000 prestige, also can be different value
e.g. “prestige 90000” gives you 90000, “prestige 9” gives you 9 prestige.
“allow_laws” = change laws freely
“marry_anyone” = marry anyone
“techpoints” = adds 1000 technology points of each type
“score” = gives 5000 score
“nextsong” = change the music
“clear” = clears console
Modify Character Stats
******************************************************************
* 2. Modify Characters *
******************************************************************
//////////////////////////////////////////////////////////////////
<—————————————————————-=
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Modify the Quantitative:
[iD] = Character ID number
+/- = add or reduce raw attribute number, 5 would add, -5 would reduce
add_diplomacy [iD] +/- = add or subtract diplomacy
add_martial [iD] +/- = add or subtract marital
add_stewardship [iD] +/- = add or subtract stewardship
add_intrigue [iD] +/- = add or subtract intrigue
add_learning [iD] +/- = add or subtract learning
example: “add_learning 507548 10” = target character gains 10 learning
Note: If a character’s skill stats are over 100 the game appears buggy.
age [iD] +/- = add or subtract age (negative numbers make you younger)
example: “age 507548 -5” = target character is 5 years younger
decadence +/- = add or subtract decadence (only your muslim character)
example “decadence -5” = removes 5 decadence from your dynasty
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=—————————————————————->
//////////////////////////////////////////////////////////////////
Modify the Qualitative:
add_trait [trait name] [iD] = target character gains the trait*
example “add_trait fair 507547” = target character has fair
remove_trait [trait name] [iD] = target character loses the trait*
example “remove_trait craven 507547” = target character lost craven
religion [iD] [religion name] = change target character’s religion*
example “religion 507548 baltic_pagan” = target character is romuva
culture [iD] [culture name] = change target character’s culture*
example “culture 507547 polish” = target character is polish
give_title [title name] [iD] = gives target character the title of
a holding (barony), county, dutchy, or kingdom.
To find the title names look in the Crusader King II folder,
search for the title names in the file named: landed_titles.txt
Example of use:`
“give_title k_scotland 507548” gives that chracter kingdom of scotland
“give_title d_iceland 507548” gives that character dutchy of iceland
“give_title c_fyn 507548” gives that character county of fyn
“give_title b_oslo 507548” gives that character barony of oslo
claim [title name] [iD] = give target character a claim of the
title of a holding, county, dutchy, or kingdom
example: “claim k_scotland 507548” = that character has claim on scotland
imprison [iD] = imprison target character
banish [iD] = banish target character out of your court to another
kill [iD] = kill target character
play [iD] = play as target character
move [iD] = target character moves to your court`
murder [murderer ID] [victim ID] = attempts murder
pollinate [female ID] [male ID] = female is pregnant with male’s child
cuckoo [female ID] [male ID] = secrety female is pregnant with male’s child
neg_opinion [hater ID] [hated ID] = the first ID hates the second ID, -50
* = See Appendix I at the end of the guide to learn the names of
traits, religions, and cultures.
Events
******************************************************************
* 3. Events *
******************************************************************
Open the console and type the following, [iD] is character ID.
Your character will be the target of the event if the ID is not specified.
===Childhood Traits===
These will also work for adults, text has childhood context:
event 1510 [iD] = gain temperate
event 1530 [iD] = gain charitable
event 1550 [iD] = gain diligent
event 1570 [iD] = gain kind
event 1590 [iD] = gain patient
event 1610 [iD] = gain humble
event 1500 [iD] = gain gluttonous
event 1520 [iD] = gain greedy
event 1540 [iD] = gain slothful
event 1560 [iD] = gain envious
event 1580 [iD] = gain wroth
event 1600 [iD] = gain proud
event 1620 [iD] = gain deceitful
event 1630 [iD] = gain zealous
event 1640 [iD] = gain honest
event 1650 [iD] = gain craven
event 1660 [iD] = gain brave
event 1670 [iD] = gave shy
event 1680 [iD] = gain gregarious
event 1690 [iD] = gain ambitious
event 1700 [iD] = gain content
event 1710 [iD] = gain arbitrary
event 1720 [iD] = gain just
event 1730 [iD] = gain cynical
event 6205 [iD] = gain chaste
event 65145 [iD] = 80% remove ugly, 20% gain fair
event 1501 [iD] = lose gluttonous
event 1521 [iD] = lost greedy
event 1541 [iD] = lose slothful
event 1561 [iD] = lose envious
event 1581 [iD] = lose wroth
event 1601 [iD] = lose proud
event 1511 [iD] = lose temperate
event 1531 [iD] = lose charitable
event 1551 [iD] = lose diligent
event 1571 [iD] = lose kind
event 1591 [iD] = lose patient
event 1611 [iD] = lose humble
event 1621 [iD] = lose deceitful
event 1631 [iD] = lose zealous
event 1641 [iD] = lose honest
event 1651 [iD] = lose craven
event 1661 [iD] = lose brave
event 1671 [iD] = lose shy
event 1681 [iD] = lose gregarious
event 1691 [iD] = lose ambitious
event 1701 [iD] = lose content
event 1711 [iD] = lose arbitrary
event 1721 [iD] = lose just
event 1731 [iD] = lose cynical
===Adulthood Personality Choice===
event 1000 [iD] = lustful/chaste (male)
event 1001 [iD] = gluttonous/temperate (also 1002)
event 1003 [iD] = charitable/greedy
event 1004 [iD] = slothful/diligent
event 1005 [iD] = kind/envious (female)
event 1006 [iD] = kind/envious (male)
event 1007 [iD] = wroth/patient
event 1008 [iD] = proud/humble
event 1009 [iD] = deceitful/honest
event 1010 [iD] = craven/brave
event 1011 [iD] = shy/gregarious
event 1012 [iD] = ambitious/content
event 1013 [iD] = arbitrary/just
event 1014 [iD] = cynical/zealous
event 1015 [iD] = lustful/chaste (female)
event 1016 [iD] = paranoid/trusting
event 1017 [iD] = cruel/kind
event 1018 [iD] = lustful/chaste (homosexual female)
event 1019 [iD] = lustful/chaste (homosexual male)
===Adulthood losing traits===
event 1028 [iD] = remove lustful (male)
event 1042 [iD] = remove lustful (female)
event 1031 [iD] = remove gluttonous
event 1035 [iD] = remove slothful
event 1033 [iD] = remove greedy
event 1037 [iD] = remove envious
event 1039 [iD] = remove wroth
event 1041 [iD] = remove proud
event 1029 [iD] = remove chaste
event 1030 [iD] = remove temperate
event 1032 [iD] = remove charitable
event 1034 [iD] = remove diligent
event 1036 [iD] = remove kind
event 1038 [iD] = remove patient
event 1040 [iD] = remove humble
event 1043 [iD] = remove honest
event 1044 [iD] = remove deceitful
event 1045 [iD] = remove brave
event 1046 [iD] = remove craven
event 1047 [iD] = remove gregarious
event 1048 [iD] = remove shy
event 1049 [iD] = remove content
event 1050 [iD] = remove ambitious
event 1051 [iD] = remove just
event 1052 [iD] = remove arbitrary
event 1053 [iD] = remove zealous
event 1054 [iD] = remove cynical
event 1057 [iD] = remove paranoid
event 1058 [iD] = remove trusting
event TOG.165 [iD] = remove cruel, -50 prestige
===Adulthood gaining traits===
event 73007 [iD] = gain charitable
event 3122 [iD] = gain diligent
event 273 [iD] = gain patient
event 270 [iD] = gain brave
event 88506 [iD] = observe ramadan, gain temperate
event 36026 [iD] = gain cruel, -50 piety
event 74005 [iD] = choice to gain paranoid
event 4000 [iD] = choose to gain just or 1% of total money
event 94145 [iD] = 60% to become deceitful, +3 intrigue
event 38210 [iD] = 70% trusting / 30% humble or zealous/kind or proud/cynical
event 69047 [iD] = 25% gain fair, +1 martial, paranoid, or stressed
===Spouse events===
Note: You need to have a spouse.
event 64025 [iD] = fall in love with your spouse
event 24504 [iD] = gets your wife pregnant and adds stressed trait to wife
event 64130 [iD] = bliss, removes stressed trait for you and wife or improves stats
event 73001 [iD] = Wife improves fertility and gains lusty
event 30055 [iD] = 20% of +1 diplomacy, 80% content
event 30056 [iD] = 20% of +1 martial, 80% content
event 30057 [iD] = 20% of +1 stewardship, 80% content
event 30058 [iD] = 20% of +1 intrigue, 80% ambitous
event 30059 [iD] = 20% of +1 learning, 80% content
event 64140 [iD] = 25% of gaining honest
event 3520 [iD] = choice to lose celibate
===Adulthood lifestyles===
event 5000 [iD] = scholar/mystic quest
event 5002 [iD] = gain scholar
event 5003 [iD] = gain mystic
event 5020 [iD] = gardener/impaler quest
event 5024 [iD] = gain impaler
event 5025 [iD] = gain gardener
event 5030 [iD] = duelist/poet quest, includes courtship
event 5036 [iD] = gain duelist
event 5037 [iD] = gain poet
event 5040 [iD] = hunter/falconer quest
event 5045 [iD] = gain hunter
event 5046 [iD] = gain falconer
event 5055 [iD] = gain poet (female)
event 5056 [iD] = gain falconer (female)
event 5060 [iD] = hedonist/celibate quest
event 5065 [iD] = gain celibate
event 5066 [iD] = gain hedonist
event 5073 [iD] = gain hedonist, or not (muslim)
event 5074 [iD] = gain poet (muslim)
event 5082 [iD] = gain faqih (muslim)
===Gain Disease===
event 6000 [iD] = gain syphilis trait
event 6010 [iD] = gain leper trait
event 6020 [iD] = gain lunatic event, but lose stressed and depressed traits
event 6030 [iD] = gain possessed trait
event 6040 [iD] = gain stressed trait
event 6050 [iD] = gain depressed trait
event 6060 [iD] = gain ill trait
event 6070 [iD] = gain pneunomic trait
event 6080 [iD] = gain wounded trait (also event 243)
event 6100 [iD] = gain infirm trait
event 244 [iD] = gain maimed trait
event 245 [iD] = gain incapable trait
event 65047 [iD] = gain drunkard
===Remove Disease===
event 6001 [iD] = lose syphilis/great pox trait
event 6011 [iD] = lose leper trait for 25 gold
event 6021 [iD] = lose lunatic trait
event 6031 [iD] = lose possessed trait
event 6041 [iD] = lose stressed trait
event 6051 [iD] = lose depressed trait
event 6061 [iD] = lose ill trait
event 6071 [iD] = lose pneunomic trait
event 6081 [iD] = lose wounded trait, gain scarred trait
event 6110 [iD] = lose infirm, gain incapable
event 61160 [iD] = lose incapable trait
event 6111 [iD] = lose consumption/tuberculosis trait
event 6112 [iD] = lose slow fever/typhoid fever trait
event 6113 [iD] = lose camp fever/typhus trait
event 6114 [iD] = lose bubonic plague trait
event 6115 [iD] = lose measles trait
event 6116 [iD] = lose smallpox trait
event 65046 [iD] = lose drunkard
event 6062 [iD] = lose sickly
SoA.3050 [iD] = lose maimed
SoA.3054 [iD] = lose aztec disease
Events Part 2
===Mysterious Events===
event 6200 [iD] = voice of jesus
event 6201 [iD] = give to the poor, -50 wealth +100 piety
event 6202 [iD] = wear a cilice, -50 prestige +100 piety
event 6203 [iD] = holy comet, character gets holy comet modifier
event 6204 [iD] = lose lust
event 6206 [iD] = lose gluttonous
event 6208 [iD] = lose greed
event 6210 [iD] = lose slothful
event 6212 [iD] = lose envious
event 6214 [iD] = lose wroth
event 6216 [iD] = lose pride
event 6205 [iD] = gain chaste
event 6207 [iD] = gain temperance
event 6209 [iD] = gain charitable
event 6211 [iD] = gain diligent
event 6213 [iD] = gain kind
event 6215 [iD] = gain patient
event 6217 [iD] = gain humble
event 6218 [iD] = become heretic, voice of jesus
event 6219 [iD] = +20 martial military jesus bonus
event 6220 [iD] = lose military jesus bonus
event 6221 [iD] = -20 diplomacy speaking in tongues bonus
event 6222 [iD] = lose speaking in tongues bonus
event 6223 [iD] = voice of satan
event 6224 [iD] = torture prisoner, loses 1 health
event 6226 [iD] = dead fish gives temperory +2 bonus to intrigue
event 6227 [iD] = remove chaste (also event 6228) asmodeus
event 6229 [iD] = remove patient satan
event 6230 [iD] = gain wroth
event 6231 [iD] = remove humble morning star
event 6232 [iD] = gain proud lucifer
event 6233 [iD] = remove temperate lord of the flies
event 6234 [iD] = gain gluttonous beelzebub
event 6235 [iD] = lose charitable mammon
event 6236 [iD] = gain greedy mammon
event 6237 [iD] = lose kind leviathan
event 6238 [iD] = gain envy leviathan
event 6239 [iD] = lose diligent belphegor
event 6240 [iD] = gain slothful belphegor
event 6225 [iD] = gain homosexual
event 6300 [iD] = decree insane laws, lose opinion with vassals
event 6315 [iD] = gopher maid, lose -20 prestige
event 6316 [iD] = howling at the moon, lose -20 prestige
event 6317 [iD] = replace a council member with a horse
event 6351 [iD] = start Lovecraftian chain (also event 6352, 6353)
==The Old Gods===
event TOG.600 = summon blot
event TOG.500 = get a runestone
event TOG.3200 = get a middle aged female mystic
event TOG.3201 = get a young fair female mystic
event TOG.3202 = get an old ugly female mystic
event TOG.3203 = volva warns about child
event TOG.3252 = volva wants exorcism (if there is a possessed child)
event TOG.3253 = exorcism begins
event TOG.3258 = exorcism works, child is safe
event TOG.3300 = get a +2 axe
event TOG.3301 = get an old chest
event TOG.3302 = get an old key
event TOG.3320 = viking trait added
event TOG.3309 = seraphim
event TOG.3307 = parchments
event TOG.3402 = find Odin
event TOG.3401 = peijaiset
event 62321 = spawn hero from old gods
==India==
event RoI.3001 = find a guru
event RoI.3150 = discover false guru
event RoI.3151 = confront the false guru
event RoI.3200 = guru helps buddhist rejection ambitions
event RoI.3402 = remove stressed and depressed
event RoI.1177 = Kali Puja
event RoI.1940 = invite to party, target out of hiding
event RoI.2000 = start the tiger hunt
event RoI.100 = choose patron deity
event RoI.110 = converted to hinduism, choose branch
event RoI.111 = converted to buddhism, choose branch
event RoI.112 = converted to jainism, choose branch
event RoI.115 = change branch within hinduism
event RoI.116 = change branch within buddhism
event RoI.117 = change branch within jainism
===Personal Misc Traits===
event TOG.3105 [iD] = gain varangian
event TOG.3320 [iD] = gain viking
event TOG.3000 [iD] = gain berserker
event 8300 [iD] = gain crusader
event 8301 [iD] = gain mujahid
event 301 [iD] = choice between legitimizing yourself or declaring yourself
event 302 [iD] = ♥♥♥♥♥♥♥ legitimation (also event 76015)
event 76020 [iD] = ♥♥♥♥♥♥♥ included in succession
event 1060 [iD] = choice between gaining lustful or gaining piety (muslim)
event 1070 [iD] = try to memorize quran, gain monthly piety bonus
event 1071 [iD] = gain hafiz, memorized quran
event 3587 [iD] = gain ugly
event 1985 [iD] = lose homosexual (male)
event 1995 [iD] = lose homosexual (female)
event 100115 [iD] = Give yourself fertility
event 3202 [iD] = Give yourself health
===Combat/Martial events===
event 70019 [iD] = gain misguided warrior education
event 246 [iD] = improve combat skill education
event 260 [iD] = heroic battle +100 prestige
event 261 [iD] = soldier joins your court
event 96500 [iD] = choose your leadership traits
event 96501 [iD] = choose your leadership traits
event 96502 [iD] = choose your leadership traits
event 88266 [iD] = become a brilliant strategist (also event 70016)
event 88276 [iD] = become duelist
===Fun Events===
event 94000 [iD] = Toy army begins
event 94001 [iD] = Toy army ethusiasts gather
event 94002 [iD] = Start the toy army tournament
event 94004 [iD] = You win the toy army tournament
event 94010 [iD] = Drunken master legend
event 94011 [iD] = You find the drunken master legend
event 94012 [iD] = Drunken master teaches you the ways of true combat
event 94016 [iD] = Train with the guard to improve your martial
event 94065 [iD] = The gardener quest
event 94080 [iD] = The flying machine, learning quest
event 94005 [iD] = Ruffians approach
event 94007 [iD] = Defeat the ruffians
event 94059 [iD] = Gain a profit from exploiting salt
event 4055 [iD] = Dragon event
event 4085 [iD] = Wolf hunt, chance to gain temporary combat bonus
event 4036 [iD] = Witch event, chance to gain temporary bonuses
event 73006 [iD] = Son gets a maid pregnant
event 65040 [iD] = gain gluttony or drunkard, ill if already gluttonous
event 4175 [iD] = gain maimed or wounded from fire prank
event LoR.887 [iD] = gain eunuch manden courtier
event LoR.888 [iD] = gain eunuch ethiopian courtier
event LoR.889 [iD] = gain eunuch greek courtier
event LoR.890 [iD] = gain eunuch bedouin courtier
event LoR.801 = gain martial eunuch (your culture)
event LoR.802 = gain diplomacy enunch (your culture)
event LoR.803 = gain steward enuch (your culture)
event LoR.804 = gain spymaster eunuch (your culture)
event LoR.805 = gain learning eunuch (your culture)
event 8340 [iD] = Find spear of destiny
event 8342 [iD] = Find holy grail
event 3021 [iD] = gain celibate courtier
event 24505 = imprison random person in your court
event 39211 = remove kinslayer
event 1991 [iD] = forces ID character to be a ward
event 38110 [iD] = changes your ward to your culture
===Province/Court Events ===
event 55000 = change culture to your culture (also 55001)
Note:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
for province IDs otherwise changes your capital
event 55010 = ruler changes culture to the province culture
event 20320 = steal technology mission success, improve tech
event 942 = “reinforcements arrive”
event 923 = trigger master builder
event 20230 = master builder
event 75085 = steward improves economy
event 20410 = levy reinforcement
event 913 = fabricate claim
event 20000 = appears to convert province to your religion
event 20131 = get a strong claim on a county while leading an army there
event 20133 = get a strong claim on a dutchy while leading an army there
event 926 = great philosopher event
event 927 = makes character heretic
event 901 = converts a person in your court into your religion
event 900 = converts any province where your leader is stationed to
your religion note that you can convert any province by appointing your
character as the lead general and having that army in the province you want
Appendix I
******************************************************************
* 3. Appendix I *
******************************************************************
//////////////////////////////////////////////////////////////////
<—————————————————————-=
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===Traits===
Unclear if adding traits is less effective than earning with events.
–Leadership traits:
aggressive_leader cavalry_leader defensive_leader
desert_terrain_leader experimenter flanker
flat_terrain_leader narrow_flank_leader mountain_terrain_leader
holy_warrior inspiring_leader light_foot_leader
heavy_infantry_leader organizer peasant_leader
rough_terrain_leader trickster unyielding_leader
war_elephant_leader winter_soldier jungle_terrain_leader
–Educational traits:
—Diplomacy— —Martial— —Stewardship—
naive_appeaser misguided_warrior indulgent_wastrel
underhanded_rogue tough_soldier thrifty_clerk
charismatic_negotiator skilled_tactician fortune_builder
grey_eminence brilliant_strategist midas_touched
—Intrigue— —Learning—
amateurish_plotter detached_priest
flamboyant_schemer martial_cleric
intricate_webweaver scholarly_theologian
elusive_shadow mastermind_theologian
–Common traits:
ambitious arbitrary trusting craven content cruel
cynical deceitful gregarious honest just paranoid
shy brave zealous
–7 Virtues:
charitable chaste diligent humble kind patient temperate
–7 Sins:
envious gluttonous greedy lustful proud slothful wroth
–Physical status:
fair genius quick strong dwarf pregnant
blinded lisp clubfooted slow scarred harelip
stutter ugly imbecile hunchback weak twin
–Interests:
duelist falconer gardener hunter impaler mystic scholar poet
–Vanilla:
♥♥♥♥♥♥♥ hedonist heresiarch pilgrim crusader
celibate monk homosexual on_pilgrimage legit_♥♥♥♥♥♥♥
kinslayer nun crown_loyalist church_loyalist excommunicated
in_hiding eunuch augustus born_in_the_purple
–Sword of Islam:
hajjaj faqih mujahid sayyid mirza
mutazilite ashari decadent hafiz on_hajj
–Old Gods:
berserker varangian viking
saoshyant saoshyant_descendant child_of_consort
–India:
brahmin kshatriya vaishya reincarnation
shaivist_hindu vaishnavist_hindu shaktist_hindu
smartist_hindu mahayana_buddhist vajrayana_buddhist
theravada_buddhist digambara_jain svetambara_jain
Religious Sympathy:
sympathy_judaism sympathy_islam sympathy_christendom
sympathy_pagans sympathy_zoroastrianism sympathy_indian
Bad Priest:
bad_priest_christian bad_priest_muslim bad_priest_norse
bad_priest_tengri bad_priest_zoroastrian bad_priest_aztec
–Illness traits:
depressed drunkard inbred maimed small_pox leper
possessed infirm lunatic tuberculosis ill sickly
pneumonic stressed measles syphilitic has_aztec_disease
incapable typhus wounded typhoid_fever has_bubonic_plague
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=—————————————————————->
//////////////////////////////////////////////////////////////////
===Religion Names===
catholic orthodox sunni shiite miaphysite zoroastrian
cathar bogomilist zikri bektashi monophysite mazdaki
fraticelli nestorian yazidi druze manichean
waldensian monothelite ibadi hurufi
lollard iconoclast
pagan hellenic_pagan
norse_pagan norse_pagan_reformed
tengri_pagan tengri_pagan_reformed
baltic_pagan baltic_pagan_reformed
finnish_pagan finnish_pagan_reformed
aztec aztec_reformed
slavic_pagan slavic_pagan_reformed
west_african_pagan west_african_pagan_reformed
hindu buddhist jain zun
Note: pagan and hellenic_pagan can’t be reformed.
//////////////////////////////////////////////////////////////////
<—————————————————————-=
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===Cultures===
norse german frankish roman portuguese georgian
swedish english norman basque armenian irish
norwegian saxon italian castillan greek scottish
danish dutch occitan catalan alan welsh
ugricbaltic breton turkish komi khazar andalusian_arabic
lettigallish finnish mordvin cuman russian bedouin_arabic
lithuanian lappish samoyed avar kurdish levantine_arabic
prussian pecheneg bolghar mongol persian egyptian_arabic
maghreb_arabic polish nahuatl ashkenazi
pommeranian serbian manden sephardi
ethiopian romanian bohemian lombard
croatian bulgarian hungarian nubian
old_frankish frisian khanty ilmenian afghan
suebi visigothic karluk severian baloch
old_saxon pictish kirghiz volhynian somali
bengali oriya assamese hindustani gujurati panjabi
rajput sindhi marathi sinhala tamil telugu kannada
Note: The game doesn’t have consistent names, so if you type
in the following cultures to change to, the name will be:
saxon yields anglo-saxon romanian yields vlach
ugricbaltic yields estonian manden yields mandй
maghreb_arabic yields berber nahuatl yields nahua
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=—————————————————————->
//////////////////////////////////////////////////////////////////
===Nicknames===
nickname {Nickname} [Character ID] = Change nickname of character
— Nicknames include, type exactly
nick_the_lawgiver nick_the_usurper nick_the_hammer nick_the_conqueror
nick_the_holy nick_the_victorious nick_the_crusader nick_the_holy
nick_the_avenger nick_the_brave nick_the_fearless nick_the_martyr
nick_the_unlucky nick_the_lucky nick_the_restorer nick_the_effeminate
nick_the_clueless nick_the_ill_tempered nick_the_affable nick_the_heathen
nick_the_liberator nick_haardraade nick_the_lisp_and_lame nick_the_able
nick_the_kind nick_the_good nick_the_troubadour nick_the_strong
nick_the_magnanimous nick_the_simple nick_the_merry nick_the_noble
nick_the_blind nick_the_gentle nick_the_proud nick_the_silent
nick_the_♥♥♥♥♥♥♥ nick_the_gouty nick_half_hand nick_the_chaste
nick_the_hunter nick_the_fowler nick_the_just nick_the_lame
nick_the_handsome nick_the_fair nick_the_fat nick_the_drunkard
nick_the_cruel nick_the_wise nick_the_accursed nick_the_wicked
nick_the_bewitched nick_priest_hater nick_the_pious nick_the_apostle
nick_the_blessed nick_the_confessor nick_the_monk nick_the_lion
nick_the_lionheart nick_the_bold nick_the_unready nick_the_ill_ruler
nick_the_terrible nick_the_magnificent nick_the_quarreller
nick_the_devil nick_the_dragon nick_the_careless nick_the_young
nick_the_old nick_the_great nick_the_half_hand
Источник